Fresh start Update


New update! - Version 0.2


Heya! I'm proud to announce that a new update has been released with some minor changes, but some major optimisations. This is a new game which derived from the original 48 Seconds. The reason I've sectioned this build off from the original game is simple.


(Skip this boring lore if you want to only see what's changed)

 Around 50 days ago, the device I was originally using to create the game broke down. Everything on that laptop was lost, every save and project of mine. After a short period of sadness, I remembered that I actually used to own an older laptop with worse specs, which fortunately still worked. Needless to say, that setback didn't stop me from continuing on with the project. After setting everything up, I found out that I actually may have had the ability to retrieve everything I've lost from my broken laptop, however after a bit of thinking I decided that starting fresh on a blank canvas could actually be better for me - and it was. I had way more skill and knowledge about unity at the time of the restart than I ever did before, so starting over again proved to be quite beneficial.


Now that the boring lore is out of the way, I'd like to point off what's changed:

  • The tile palette is completely different - this may be the first thing you notice.
  • Jumping mechanic is altered. You can do short or long hops depending on how much you hold down the Jump button. It is a bit buggy, but it works.
  • The text font on the timer is slightly different.
  • There's an added menu which displays all the controls (this has been added because people wouldn't check the description for the controls).
  • Added a shield! I quite like how it works, even if it's a bit buggy. In fact, the bugginess of it makes it more fun to use in my opinion.
  • Improved and tidy Layer Sort.
  • I finally got into the habit of using comments (hooray my future's sanity)
  • Optimisation changes:
    • Improved the way scripts check for cooldown times. This greatly improves performance.
    • Now using a LOT less tiles. The tile amount on that last project was too much. This also improves performance.
    • The script for the Timer countdown has been changed a lot. Before it used to be like 100 lines to calculate and display everything correctly - it was a complete mess.
    • Improved communication between scripts.
    • The stand's smooth movements are more or less the same, but they are finer.

Files

V_0.2.zip Play in browser
Apr 15, 2020

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